Apr
3
Introduction Online advertising is the backbone of the internet business model. However, the practice by online advertisers in bidding to use keywords purchased from search engines featuring famous brand names may hurt brand owners’ reputation or divert consumers. Moreover, the internet offers more opportunities for counterfeiters. Indeed, many online stores, usually run by providers outside the European Union, imitate stores selling genuine… continued
Mar
19
Something new is happening in Italy, in terms of both trademark and copyright protection. Firstly Italian Courts have recently issued significant decisions which granted copyright protection to design works against their slavish reproduction by third parties. And secondly a shut-down of web-sites offering counterfeit products has been ordered by the Italian Antitrust Authority that found… continued
Mar
4
An increasing number of recent cases show a new Italian perspective on non-traditional IPR remedies, such as shut-down of web-sites found liable for unfair commercial practices, tax evasion, unlawful data processing. Regarding counterfeit, below a few basic information on the criteria used by the Italian Antitrust Authority (AGCM) in connection thereto. On January 23, 2013,… continued
Feb
6
2012 was characterized by a number of innovations in legal provisions, case law and regulations concerning the Internet, e-commerce, advertising and intellectual property that affected the evolution of these sectors. This article deals with the main innovations of 2012 in the aforementioned fields and tries to predict some possible new trends for the coming year…. continued
Nov
1
Introduction On July 26 2012 the Court of Milan referred to the European Court of Justice (ECJ) for a preliminary ruling in connection with technological protection measures applied to video game consoles (Case 355/12, Nintendo Co, Ltd). The ECJ referral follows a long-running dispute between Japanese gaming company Nintendo and Italian company PCBox Srl, which… continued
Oct
18
Scope There are two types of streaming: live and on-demand. Live streaming is the real-time broadcasting of live events over the Internet. On-demand streaming, which is the focus of this update, is the transmission of audiovisual content – previously stored on a server – at a time and place chosen by the user (ie, on… continued